WOW Power Leveling 90-100 also gives us promising heroes. The opening hour revolves tightly around Archmage Khadgar, who runs about in tough. padded robes that look far removed from the “dresses” so commonly associated with WoW’s mages. Gone is his fancy beard and old-man look from the Burning Crusade; instead, Blizzard casts him as a stubbly chap who looks a touch like George Clooney and speaks with a wise weariness as he commands. He’s a hero with genuine humanity.
Blizzard’s approach to art design with WOW Power Leveling always had two things going for it: it’s a PC game and so scales to whatever native display and resolution you like, and it employs a Disney-like cartoon aesthetic that transcends the notion that visual progression is some sort of linear march toward photorealistic fidelity (whatever that even means in the context of imagined worlds anyway).
New dungeons (seven), raids (two), bosses, WOD Power Leveling class talents and abilities you’d expect, but Blizzard’s adding fixed-world-point garrisons this time: customizable home bases that include addable substructures like alchemy labs, salvage yards, tanneries and more. Enigmatic draenei refugees have built a coastal foothold into a glimmering state replete with the libraries and worship-halls of their timeless civilization. Meanwhile, the Iron Horde’s slaves labor on engines of war pointed at the draenei and worlds beyond.